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The Gnomon Workshop: Drawing the Figure 1-2 with Jack Bosson HDRip (2012)

The Gnomon Workshop: Drawing the Figure 1-2 with Jack Bosson HDRip (2012)

The Gnomon Workshop: Drawing the Figure 1-2 with Jack Bosson (2012)
English | h264, yuv420p, 1280x720, 23.98 fps | aac, 44100 Hz, mono | 1.87 GB
Genre: Video Training


This lecture is the first of a series on how to approach drawing the human figure. In this series, Jack states that a successful figure drawing must include evidence of three sets of information: gestural, structural, and anatomical; the first being the focus of this particular demonstration.

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The Gnomon Workshop : 3D Matte Painting and Camera Mapping

The Gnomon Workshop : 3D Matte Painting and Camera Mapping
The Gnomon Workshop : 3D Matte Painting and Camera Mapping
DVD-ISO | English | 150 minutes | Formats: Color, DVD, NTSC | x264 - 9009kbps | 3,04 gb
Genre: Video Training

In this 2nd DVD in a series, Chris Stoski illustrates the creation of several 3D matte paintings. In the visual effects industry, directors are always asking for moving cameras in matte paintings and Chris shows how this is achieved. He creates two different environments and discusses how a matte painter creates camera movement in these key scenarios. In addition to Adobe Photoshop, Chris uses Autodesk 3ds Max, but the techniques can be implemented with other popular 3D software as well. From forward-moving dolly shots to lateral helicopter aerials, Chris covers the essentials of 3D and 2.5D matte painting for matte artists of all skill levels.

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The Gnomon Workshop Introduction to Wax Carving DVD

The Gnomon Workshop Introduction to Wax Carving DVD
The Gnomon Workshop Introduction to Wax Carving DVD
English | 1280 x 720 29.97 fps 2238bps | AC3 48000Hz 96Kbps | 1.38 GB
Genre: eLearning


In this DVD Josh takes you step-by-step through the sculpting process of carving wax to produce a working master. Wax masters are used in the casting process for sculptures and jewelry making, and in this lecture, Josh carves a low-relief belt buckle that he later has cast in silver. Using a modern version of this traditional medium and utilizing the subtractive techniques of traditional carving can be a powerful tool for maximizing accuracy and efficiency. Using common hand and power tools Josh demonstrates simple relief carving from the rough cut-out to identifying low points, shaping, beveling and adding wax to create new elements to your sculpture. This DVD is a useful fundamental process for sculptors of all levels.

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Gnomon Workshop: Introduction to Maya Fluid Effects - Volume 1

Gnomon Workshop: Introduction to Maya Fluid Effects - Volume 1
Gnomon Workshop: Introduction to Maya Fluid Effects - Volume 1
English | VP6, 1024x768 (4:3), 15fps, ~1000 kbps | MP3, 22.05 kHz, 1ch, 48 kbps | 1.8 Gb
Genre: Video Training


This DVD consists of five stand-alone lessons that cover various techniques using Maya’s fluid dynamics. In each lesson, Wayne walks you through his process, providing the viewer with a greater understanding of how to set up dynamic fluid simulations for production shot assets

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The Gnomon Workshop: Hard Surface Shading and Texturing

The Gnomon Workshop: Hard Surface Shading and Texturing
The Gnomon Workshop - Hard Surface Shading and Texturing
English | MOV | AVC1 854x480 | MP3 128 Kbps| 1.68 GB
Genre:elearning

In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders

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Creating a Photo-Realistic Render in Mental Ray with Ryan Kingslien from Gnomon Workshop

Creating a Photo-Realistic Render in Mental Ray with Ryan Kingslien from Gnomon Workshop
Creating a Photo-Realistic Render in Mental Ray with Ryan Kingslien from Gnomon Workshop
English | Video: vp6f, yuv420p, 1024x768, 2018 kb/s | Audio: mp3, 22050 Hz, s16 | 611Mb
Genre: Video training

In this tutorial, Ryan Kingslien takes you through the techniques he uses for achieving photo-real renders of digital sculptures. He shows you how to create a setup for rendering your Maya or ZBrush sculptures, allowing you to both analyze and present your digital sculptures in more realistic lighting. Using Maya and Mental Ray, he covers, setting up your scene, lights and camera, as well as creating a clay material, using depth of field, and improving the quality of your render without slowing it down

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The Gnomon Workshop: Comic Book Illustration with Phil Noto Pinups and Covers

The Gnomon Workshop: Comic Book Illustration with Phil Noto Pinups and Covers
The Gnomon Workshop Comic: Book Illustration with Phil Noto Pinups and Covers
English | Year: 2010 | 131 min | VP6 1024x768 | MP3 96 Kbps | 668 MB
Genre: Video training


Desription
In this DVD, Phil Noto shows you his illustration techniques for creating comic book covers and pinups. Using a completely digital workflow, you will see how he goes from a preliminary sketch to finished art. He demonstrates how he uses Adobe Photoshop® for sketching and coloring, and Smith Micro Manga Studio™ for inking the art, while discussing the benefits of each program's toolset. Phil covers topics such as line quality, silhouette, proportions, Photoshop layer and channel management, color palette, brush selection, lighting and texture. Throughout the lecture Phil shows how he balances line, light, color and details to refine his illustration

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Gnomon Workshop - MultiPass Compositing: 3ds Max Rendering Techniques with Tim Jones

Gnomon Workshop - MultiPass Compositing: 3ds Max Rendering Techniques with Tim Jones
Gnomon Workshop - MultiPass Compositing: 3ds Max Rendering Techniques with Tim Jones
English | Video: AVC1 1024 x 768 | Audio: MP3 128 Kbps | 645 MB
Genre: eLearning


In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction.

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Gnomon - Environment Sculpting with David Lesperance

Gnomon - Environment Sculpting with David Lesperance
Gnomon - Environment Sculpting with David Lesperance
English | Video: h264, yuv420p, 1280x720, 927 kb/s | Audio: aac, 44100 Hz, s16 | 1.1Gb
Genre: Video training

This class will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness. Normal and displacement mapping will also be covered. Dave will then move into his lighting setups using V-Ray. He will discuss lighting and rendering in V-Ray, covering HDRI and physical camera setups, along with efficient render settings. Throughout the class David will be sharing many time-saving tips and tricks that he uses in his day to day workflow for 3ds Max, ZBrush and Photoshop.

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Gnomon School - Master Classes 2011: Efficient Cinematic Lighting with Jeremy Vickery

Gnomon School - Master Classes 2011: Efficient Cinematic Lighting with Jeremy Vickery
Gnomon School - Master Classes 2011: Efficient Cinematic Lighting with Jeremy Vickery
Duration: 2h 06m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo | 723 MB
Language: English | Level: Advanced
Genre: Video Training

This class will cover the principles of good composition with a focus on lighting. Topics covered include 2D concepts of color keys and then proceed to techniques for lighting 3D illustrations as well as lighting character animation and film sequences. Jeremy will be using Autodesk Maya as his primary 3D tool, but this class is less about technical training so the principles should apply to any software you might use.

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