ZBrush - Characters Made Easy Part 2 - Texturing

ZBrush - Characters Made Easy Part 2 - Texturing
MP4 H.264 / 1280 x 800 / 12 hr.58 min. / + Exercise file | 2.18 Gb
Genre: Video Training
MP4 H.264 / 1280 x 800 / 12 hr.58 min. / + Exercise file | 2.18 Gb
Genre: Video Training
This tutorial, the second in the series of Characters Made Easy (see Part 1), guides you through the process of texturing a mouse character. Follow Martin K. Krol as he shows you how to use Polypainting, Texture Maps, ZAppLink, Projection Master and UVmaster, as well as, the use of Photoshop to create textures for use in ZBrush.
The Gnomon Workshop: Hard Surface Shading and Texturing

The Gnomon Workshop - Hard Surface Shading and Texturing
English | MOV | AVC1 854x480 | MP3 128 Kbps| 1.68 GB
Genre:elearning
In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders
Gnomon School - Master Classes 2011: 3D Character Texturing and Enhancement in NUKE with Alex Cancado

Gnomon School - Master Classes 2011: 3D Character Texturing and Enhancement in NUKE with Alex Cancado
Duration: 1h 57m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo | 727 MB
Language: English | Level: Advanced
Genre: Video Training
Producing photo-real composites of CG characters is always a challenge. Waiting for mattes or passes from a CG department can mean long waits and lots of iterations. Using the 3D capabilities of NUKE along with animated models can make your job easier and allow a much faster turnaround than relying on the CG department.
ZBrush 4 - Spotlight Texturing and Paint Tutorial

ZBrush 4 - Spotlight Texturing and Paint Tutorial
.webm | 770Mb
.webm | 770Mb
Digital Tutors Creature Texturing in MARI DVD-iNKiSO

Digital Tutors Creature Texturing in MARI DVD-iNKiSO | 1.54GB
Genre: eLearning | Language: English
In this collection of lessons we will learn to use MARI to create texture maps for a complex creature. Creating highly detailed textures for our characters can often be a difficult task. MARI gives us a lot of flexibility in creating those textures and allows us to break down our models into a large number of high resolution textures that we can paint on simultaneously. In this series of lessons we will go through the process of using MARI to create textures for high resolution creatures. We will begin by setting up our MARI project, with our geometry and texture channels, and setting up the workspace. From there, we will block in a color base on the pieces of our model.
Digital-Tutors: Texturing a Female Hero in ZBrush 4

Digital-Tutors: Texturing a Female Hero in ZBrush 4
English | FLV 1280 x 720 | 2 hr.30 min. | + Exercise files | 1.24 GB
Genre: eLearning
In this series of lessons we'll use ZBrush's powerful materials and painting tools to add color and texture to our female hero model. We'll start by adding simple materials to some of the clothing and accessories and look at how we can customize those materials. We'll talk about the importance of adding color variation in getting realistic results as we paint the different articles of clothing for our character. We'll also learn to isolate different polygroups for painting and look at adding dirt and grime. We'll paint and sculpt together to add detail to the model and talk about using UV layouts and texture files to help us finish the clothing. We'll use Spotlight to paint through photographs in order to texture the face, arms, and abdomen. We'll go step by step through the process of texturing our female character so that by the end of this tutorial, you'll have a painted model, but you'll also have the knowledge you need to begin texturing your own ZBrush creations.
Digital Tutors - Texturing a Female Hero in ZBrush 4

Digital Tutors - Texturing a Female Hero in ZBrush 4
English | VP6F 1280x720 | MP3 96 Kbps | 1.24 GB
Genre: eLearning
In this tutorial we will use a variety of techniques to paint textures for our female hero model in ZBrush.
In this series of lessons we'll use ZBrush's powerful materials and painting tools to add color and texture to our female hero model. We'll start by adding simple materials to some of the clothing and accessories and look at how we can customize those materials. We'll talk about the importance of adding color variation in getting realistic results as we paint the different articles of clothing for our character. We'll also learn to isolate different polygroups for painting and look at adding dirt and grime. We'll paint and sculpt together to add detail to the model and talk about using UV layouts and texture files to help us finish the clothing. We'll use Spotlight to paint through photographs in order to texture the face, arms, and abdomen. We'll go step by step through the process of texturing our female character so that by the end of this tutorial, you'll have a painted model, but you'll also have the knowledge you need to begin texturing your own ZBrush creations.
Digital-Tutors - Texturing a Female Hero in ZBrush 4

Digital-Tutors - Texturing a Female Hero in ZBrush 4 | 1.21 GB
Duration: 2h 30m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono
Genre: eLearning | Language: English | Level: Intermediate
Duration: 2h 30m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono
Genre: eLearning | Language: English | Level: Intermediate
In this tutorial we will use a variety of techniques to paint textures for our female hero model in ZBrush.
Character Texturing for Production Texturing Techniques with Ben Neall

Character Texturing for Production Texturing Techniques with Ben Neall
English | Video: h264, yuv420p, 1024x748, 1288 kb/s | Audio: aac, 22050 Hz, s16 | 1.96 GB
Genre: Video training
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed.
Advanced Texturing with Photoshop

Advanced Texturing with Photoshop
English | Video: h264, yuv420p, 960x600, 149 kb/s | Audio: aac, 48000 Hz, s16 | 4.26 GB
Genre: Video training
This video marries the abilities of Photoshop as a powerhouse digital editor and the industry requirements of video game / CG Texturing. This video is, from start to finish, how to create a finalized CG or game texture from: planning to creation to exporting for 3D / video game use. This video features I wide set of Photoshop tools. Some tools are not common while others are uncommon applications of common tools. The end result of this project based tutorial is a highly tactile and visually detailed production-ready texture, whose creation is witnessed from beginning to end.

