Digital Tutors - Creative Development: Modeling a Human Marionette in Softimage and ZBrush

Digital Tutors - Creative Development: Modeling a Human Marionette in Softimage and ZBrush
VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 2.31 GB
Genre: eLearning
In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character. We will use lot of different techniques within ZBrush and Softimage to bring to life a bio-mechanical concept. Along the way we will learn creative ways to use a wide set of tools to build details in a quick and effective way. All the techniques shown can be translated in different kinds of pipelines and can bring up a huge speed up to your usual modeling and texturing workflow.
Digital Tutors: Professional Series: Creature Concepting in ZBrush 4R2

Digital Tutors: Professional Series: Creature Concepting in ZBrush 4R2 | 987 MB
Software Used: ZBrush 4R2 | Resolution: 1280x720(.flv) | Audio: mp3 93 Kbps | Completion Time: 01 hrs. 19 min.
Difficulty: Advanced | Language: English | Instructor: Justin Marshall
Genre: Video Training
Software Used: ZBrush 4R2 | Resolution: 1280x720(.flv) | Audio: mp3 93 Kbps | Completion Time: 01 hrs. 19 min.
Difficulty: Advanced | Language: English | Instructor: Justin Marshall
Genre: Video Training
In this ZBrush tutorial, we will talk about methods for using some of the great tools available in ZBrush 4R2 to create creature concepts. When creating creatures for different types of projects, it's often necessary to create multiple variations or ideas to be able to narrow down the desired look. The faster and easier this process is, the quicker the final model can be created and integrated into the production. ZBrush 4R2 offers a number tools that lend themselves well to this concepting process. We'll talk about using DynaMesh as an alternative to ZSpheres or ZSketching. It will allow us to quickly build up models, without having to worry about polygon count, topology, or stretched polygons. We'll also cover methods for creating pieces with ShadowBox and integrating those pieces quickly into our concept mesh. We'll also talk about adding finer details so we can get a more finished looking concept. We won't go step by step in creating every part of a particular model, but rather talk about the methods you can use to get your creature concepts created as efficiently as possible
ZBrush - Characters Made Easy Part 2 - Texturing

ZBrush - Characters Made Easy Part 2 - Texturing
MP4 H.264 / 1280 x 800 / 12 hr.58 min. / + Exercise file | 2.18 Gb
Genre: Video Training
MP4 H.264 / 1280 x 800 / 12 hr.58 min. / + Exercise file | 2.18 Gb
Genre: Video Training
This tutorial, the second in the series of Characters Made Easy (see Part 1), guides you through the process of texturing a mouse character. Follow Martin K. Krol as he shows you how to use Polypainting, Texture Maps, ZAppLink, Projection Master and UVmaster, as well as, the use of Photoshop to create textures for use in ZBrush.
Eat3D ZBrush 4 R2 & R3 New Features A Comprehensive Overview (2012)

Eat3D ZBrush 4 R2 & R3 New Features A Comprehensive Overview
English | h264 yuv420p 1280x720 185 kb/s 15.00 fps | aac 22050 Hz 32 kb/s | 1.17 GB
Genre: Video Training
English | h264 yuv420p 1280x720 185 kb/s 15.00 fps | aac 22050 Hz 32 kb/s | 1.17 GB
Genre: Video Training
In this DVD, Michael Pavlovich takes up where he left off on the ZBrush 4 Comprehensive Video. With the release of ZBrush 4 R2, R2b, and R3 comes many new amazing features and Michael explores them in detail. He first starts off with an overview of Dynamesh and then goes into the many new Brushes. Next, Michael goes into using Noisemaker in R3 and 4 chapters on the exciting new Fibers System. Other topics include: Vector Displacement, Micromesh, Transpose, Materials, Wax Preview, and BPR Filters. Finally, Michael demonstrates the sculpting and painting of a multi-part pedestal for the cowboy.
EAT3D Zbrush 4 Character Creation (2012)

EAT3D Zbrush 4 Character Creation (2012)
English | h264 yuv420p 1280x720 240 kb/s 15.00 fps | aac 22050 Hz 1 channels s16 32 kb/s | 1.22 GB
Genre: Video Training
English | h264 yuv420p 1280x720 240 kb/s 15.00 fps | aac 22050 Hz 1 channels s16 32 kb/s | 1.22 GB
Genre: Video Training
In this DVD, Michael Pavlovich starts from scratch with zspheres and creates an entire character with clothing and accessories in ZBrush 4. Michaels starts off by creating the base mesh and then sculpts out the entire body without cloths. He then goes through re-topologizing the body and the re-projecting the details. Next, Michael sculpts the fine details and then polypaints the entire body to a production finish. Once the body is done, he then creates all of the clothing and accessories, starting in Maya, then detailing and painting them in ZBrush. As a bonus, he also gives an overview of Fibers and how to use them to add hair to your character. Finally, He Shows HIS render and compositing Settings Used in this DVD Cover. This DVD is an amazing Resource for Those Looking to create Their Own Characters in ZBrush using many of the tools and features Latest.
Eat3D: ZBrush 4 – Character Production

Eat3D: ZBrush 4 – Character Production
Resolution: 1280x720(.mp4) | Audio: mp3 32 Kbps | Completion Time: 6 hrs. 30 min.
Difficulty: Advanced | Language: English | Instructor: Michael Pavlovich
Genre: Video Training
Resolution: 1280x720(.mp4) | Audio: mp3 32 Kbps | Completion Time: 6 hrs. 30 min.
Difficulty: Advanced | Language: English | Instructor: Michael Pavlovich
Genre: Video Training
In this DVD, Michael Pavlovich starts from scratch with zspheres and creates an entire character with clothing and accessories in ZBrush 4. Michaels starts off by creating the base mesh and then sculpts out the entire body without cloths. He then goes through re-topologizing the body and the re-projecting the details. Next, Michael sculpts the fine details and then polypaints the entire body to a production finish. Once the body is done, he then creates all of the clothing and accessories, starting in Maya, then detailing and painting them in ZBrush. As a bonus, he also gives an overview of Fibers and how to use them to add hair to your character. Finally, he shows his render and compositing settings used in this DVD cover.
Pixologic Zbrush 4R2b -FULL- Portable

Pixologic Zbrush 4R2b -FULL- Portable | 2GB
With enhancements to the already powerful features in ZBrush 4R2, the all new ZBrush 4R2b takes the potential of features like the BPR Renderer and its real time filters to the next level. You'll be amazed by the capabilities of the added functions in this latest version.
cmiVFX - Zbrush Beyond Digital Sculpting (New Links)

cmiVFX - Zbrush Beyond Digital Sculpting
Video: .mp4 | Resolution: 1280x720 (H264)| Audio: AAC 1411kbps | project files +3D Models | 820 Mb
Language: English
Genre: Video Training
Video: .mp4 | Resolution: 1280x720 (H264)| Audio: AAC 1411kbps | project files +3D Models | 820 Mb
Language: English
Genre: Video Training
This video will take you through the process of creating a high-detailed character model in ZBrush. We will have a look at how to adjust the ZBrush interface, how to work with brushes and how to adjust them. You will see me sculpting the models head by starting with a custom base-mesh on a very low resolution level. You will learn some useful tricks about how to use reference material and how to focus on the main shapes of the figure.
Eat 3D - ZBrush Hard Surface Techniques 2

Eat 3D - ZBrush Hard Surface Techniques 2
English | .mp4 1280 x 720 15fps | aac 225-kHz mono | 2.01 Gb
Genre: eLearning
In this DVD Instructor Mike Jensen is back by popular demand to demonstrate even more hard surface techniques using ZBrush 4 R2. Mike starts off giving an overview of all the techniques and basics that will be covered in the creation of a full armor set. He then starts concepting the character armor and then building out the main shapes for the final. Mike then begins to detail the final armor and brings it all to portfolio quality sculpt. Finally he talks a little about how to pose your model and bring it into 3d Studio Max to render with VRay and then compositing the final in Photoshop.
ZBrush 4 - Spotlight Texturing and Paint Tutorial

ZBrush 4 - Spotlight Texturing and Paint Tutorial
.webm | 770Mb
.webm | 770Mb

